Mine ThingsSecond life · same strange world

20092020Reborn

The original persistent economy // rebuilt

From the ashesof the ashes of Yellowstonecomes MineThings 2.

Yellowstone buried one civilisation. Time buried one of the web’s strangest games. We dug it up twice.

The slow-burn economic and social experiment that began in 2009 is back—restored, expanded and alive.

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Your first Meld1 min 15 sec

Equip your miner. Find Things. Make Melds. See how trade and travel help your collection.

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Read the essentials

Make Melds. A Meld is a completed collection. Equip your miner with tools, give your mine time to work, then return to see which Things it found.

Complete a recipe. For example, the Common Sunday Meld needs one Common Bolt and one Common Sneakers Thing. With spare copies stored in Hearthwick, open Your Things and choose Meld. The recipe consumes its pieces; you keep a permanent achievement.

Open specialisations. More Melds unlock more roles. Merchant opens at 10 Melds; Manufacturer opens at 50. Switch roles when your plans change.

Trade and transport. Each city has its own stock and prices. Buy missing pieces, sell spare Things and use Fleet to load a vehicle or ship. Things stay in their city until a transport carries them elsewhere. Journeys take real time.

World statusOnline after a six-year silence

01

The mines never sleep.

The buried world keeps producing while you are away.

02

The market remembers.

Things exist somewhere. Scarcity, distance and player prices matter.

03

The world has teeth.

Travel armed. Weather, pirates, ghosts and creatures share the routes.

Not a reboot with the serial numbers filed off.

Restored from the original code, artwork and community records. Built to keep growing.

  1. The experiment begins. A persistent world of mines, local markets and player-made value appears on the web.
  2. The machinery stops. The original service closes, but its codebase and community memory survive.
  3. The world digs back. Old systems return. Maps connect. Events unfold live. The next chapter belongs to its players.
Read the whole improbable history
Original MineThings artwork reading ‘It’s the year 4024. Stake your claim.’Archive signal // recovered
The invitation that started it all—preserved from the original game.

One world. Many cities. No universal price.

Mine where the things are. Trade where they are scarce. Fit a vehicle or ship, load the cargo and cross routes that can be profitable, dangerous—or both.

Map of Aso showing its five connected cities

Aso region mapDistance creates opportunity.

  • Dig weird.Thousands of things, from useful machinery to glorious nonsense.
  • Trade smart.Player markets turn location and rarity into a living economy.
  • Travel prepared.Customise transports, carry cargo and survive what waits between cities.
  • Change the story.Factories, professions, chat and world events make every miner consequential.

Stake a claim in internet history.

Your free welcome pack

Your welcome pack includes a yellow Camel, a starter Search Plane, a Green Dwarf, Tin Shield, Tin Turbo Engine, Tin Radar, complimentary Equipment Mine and Vehicles Mine rentals, 5 ASO and a 100 ASO casino voucher.

You need 10 Melds before you can send your plane searching for far-off lands.

  • Persistent mining
  • Player-run markets
  • Connected worlds
  • Live events

01 New miner

Enter the world

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3–24 characters. Unicode names are welcome.